AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in Australia - Q3 2021
Discover the performance trends of the top 5 ultracasual games on iOS in Australia for Q3 2021, including weekly downloads, revenue, and active users data.
In Q3 2021, the top 5 ultracasual games on the iOS platform in Australia showcased interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Magic Slime: Antistress & ASMR from Finger Art Games saw a consistent decline in weekly revenue, starting at around $3.5K at the end of June and dropping to $1.2K by late September. Weekly downloads also decreased from 387 to 265 over the same period. The app’s weekly active users followed a similar downward trend, falling from 1.3K to 635.
Slime it: Slime Game Simulator by Slime4Fun experienced a notable decline in weekly revenue, starting at approximately $1.7K and ending the quarter at $430. Weekly downloads saw a significant drop from 5.5K to 132, while weekly active users decreased from 9.2K to 3.4K throughout the quarter.
Diamond Painting ASMR Coloring by Crazy Labs showed a mixed performance. Weekly revenue fluctuated, peaking at $498 in mid-September before settling at $329 by the end of the month. Weekly downloads ranged from a high of 3.7K in early July to 1.4K in late September. The app’s weekly active users saw an increase from 4.4K to nearly 3K by the end of the quarter.
Goo: Slime simulator, ASMR from Exomind LTD had relatively stable weekly revenue, ranging between $319 and $455. Weekly downloads varied significantly, starting at 763 and peaking at 2.7K in late August. Weekly active users saw a rise from 4K at the end of June to over 5.1K by the end of September.
Jelly Dye:Satisfying ASMR Game by AI Games FZ saw declining weekly revenue, starting at $315 and ending at $119 by the end of September. Weekly downloads fluctuated, with a high of 6.8K at the end of June and a low of 2K in mid-August before rising again to 4.6K by late September. The app’s weekly active users followed a similar pattern, decreasing from 19.4K to 13.1K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.